![]() ![]() Previously, they had produced a short 36 second main theme and soundscape for a small text based game we had developed called True Legacy. The Carrier Command 2 sound track is created by Chris Randle and Jon Daou, two brilliant composers who we have been working with for over 7 years and 5 games. The sound track created by Vangelis creates a unique identity and brilliantly supports the incredible visual visual design that tells the story of their neo-noir world. We are also inspired by original works of the 1980s, particularly of Ridley Scotts 1982 classic, Bladerunner. We are inspired by many well executed films and TV shows such as Tron Legacy and Stranger Things which capture the zeitgeist of an age gone by, in a way that captures the feeling of nostalgia and an appreciation of the styles of the era. In terms of music, we want to achieve a similar reflection of this era of gaming. Many parts of the art style make reference to this, with low poly graphics and pixel art. Note: the person helming the carrier must also have this mod to see the waypoints.The direction of Carrier Command 2 is to mix the scope and precision of modern gaming with the creativity and pioneering spirit of the original game, and to celebrate the golden era of 1980s gaming. Set a waypoint on the carrier itself to clear all waypoints. ![]() Added carrier waypoints (Press "R" or whatever your a "interaction b" key is bound to to set a waypoint for the carrier.Added vehicle loadouts (click on vehicle when tooltip shows).Added carrier loadout (click on carrier when tooltip shows).Added mission time and day/night cycle to cartographic view.Then drag the mouse somewhere else on the map) Added map tools (Hold "E" or whatever your "interaction a" key is bound to.Added weather statistics to the different visibility modes.Added vehicle waypoints (with altitude tooltips).Added bootup sequence (Launch the carrier or press either of the focus buttons on the holomap to skip).Click on screen to see landing patterns (Click on the left / right side of the screen to pin/unpin the current view).Now shows far more detail about aircraft (Huge thanks to ambispess).Show all weapons on highlighted vehicle info.Fixed CWIS and Aircraft Chaingun crosshair disappearing when locking a target.Highlighted vehicle's text is now much more readable.Always show distance to highlighted vehicle.All attachments can now lock/unlock targets.Player names show up above the friendly vehicles they're controlling.Friendly vehicles are now blue, hostile vehicles are now red.Added directional indicator for chassis when controlling the turret of a ground vehicle.Added shell drop indicator added for the heavy cannon (Thanks JetfireBlack!).Added camera view from docking and undocking vehicles.Added player names to carrier support weapon screen.Added indicator for remaining ammo in carrier inventory.Added aircraft takeoff / landing info to assist helmsmen with angling the carrier.Added heading and directional indicator for the next waypoint.Allowed panning on the navigation screens.Added vehicle links to navigation screens.May not be visible on all map display modes) Added carrier waypoints (These can be set/removed from the holomap.Added an option to toggle map names on and off.Added inventory screen weight indicator bar courtesy of Rcomian.If you wish to contribute to the development of the UI Enhancer mod, feel free to submit a pull request to the official Github repository: You'll know it works when you see "UI Mod by QuantX" on the main menu.ĭue to the lack of official mod support for Carrier Command 2 at this time, it is difficult to install more than one UI Mod at once. Consult the README.txt included inside the zip for installation / uninstallation details. Clients who do not have this mod installed may not work when playing with hosts who do have it installed. The host of the game MUST have the mod installed for it to work. If you don't want to create an account for NexusMods, a mirror is available through Github. ![]()
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